…BadCatGames is an indie tabletop game design and publishing studio in Scotland. We specialise in developing exciting card and board games that are strongly theme driven, offering maximum accessibility, immersion and realism. Above all our games are fun to play by any level of gamer – whether you are just a beginner or a veteran gamer. The four gaming watchwords we live by are Theme, Audience, Appeal and Learning – which spells… TAAL! (Interestingly, Taal is a volcano in the Philippines and also the god of Nature and Wild Places in the Warhammer gaming universe – so that’s cool!).
The theme is what makes a game stand out from the hoard – it catches your eye, intrigues with it’s possibilities, makes you want to take a closer look. With sensible gameplay mechanisms that fit the theme like a kid glove, a game becomes easier to learn, more involving for the player and ultimately more enjoyable for everyone.
Our games offer wide audience appeal and strong thematic content. To this recipe we add simplicity of play, a bag of excitement and a bottle of replayability flavouring to the mix. We aim for our games to have that instant appeal to young and old alike. After all, the children of today could be the gamers of tomorrow!
There is still a huge range of games waiting to be created. Games that grab you and don’t let go. Games that you can play curled up with a whisky by a roaring winter fire, sneaked out of your pocket on a long journey or miraculously appear out of a Sunday roast (ok, maybe not the last one but you get our drift). With so many games appearing on the market every year, appeal to the audience (…the whisper of potential excitement offered by a new game on an FLGS shelf…) is paramount. Our aim in the future is to support talented new game designers and the intriguing ideas they create. And then there is you! The gamer that supports this wonderful hobby. We want to make games that you will play again and again.
Additionally, the BCG team understand how a gamified experience encourages learning through understanding. We’ve been through the sterile droning monotony of old school teaching and survived (barely). Future generations need engagement, interactivity and goal achievement.
This is why we are actively working with University academics to develop gaming experiences that entice and educate; games that offer a stronger group learning experience, often without the player being aware that they are being educated. We support this through partnership with academic collaboration and our recently launched gaming in schools project.