Dreamescape is a Cthulhu board game where you play as the dream spirit of a 1920’s pulp horror writer. Trapped behind the door of sleep by dreams tyrannous gods, you must explore the amorphous and ever-changing landscape, escape the clutches of Cthulhu’s minions and find a key and the linked gate that will lead out of the nightmare and win you the game.
But Cthulhu and the Old Ones covet all that enter Dreamland and will not let you simply leave without a struggle. You must delve deep into the secrets of the land, survive encounters with dream denizens and piece together the story puzzles before you get the chance to escape.
Success means coming awake, but failure leads to insanity, locked forever in a dream within your own mind!
Dreamescape is a narrative driven exploration and survival adventure game for solo players, with hundreds of hours of variable storyline.
Each story card offers roleplay-like choices for the player to choose from to advance the story. Choices require tests to be passed against the player’s specific abilities shown on a character board. Chances of success can be influenced by the rewards given by earlier story cards and by the equipment the player has accumulated during the game so far – but also by the player’s own knowledge (memory) of previously playing the game!
Dreamescape offers unique déjà vu and lucid dreaming abilities to let you take control of the story and directly influence your chances of survival!
…But all knowledge comes at a price. Using up benefits gained from previous encounters means they will crucially not be available later in the game – perhaps when they are vital to your survival! In addition, your character’s Vitality and Sanity stats in the dreamworld will slowly be eroded and decay the longer you spend in the nightmare, driving the character deeper into the dream and towards insanity.
Dreamescape is a solo player experience (like the old fighting fantasy books) because of the way the narrative is written in the personal style (point of view) of the pulp weird fiction stories of the 1920s. Our writers are all long standing gamemasters of the Call of Cthulhu Roleplaying game and between us we have over 80 years of experience weaving tales of weirdness and horror!
Here is an example of the narrative style we are using:
“I was becoming more and more convinced that this tower was erected with some infernal witchery as the unlit passages did not conform to standard geometries. Windowless, the corridors swept by in concentric curves, doubling back and twisting in upon themselves somehow. Seeming to rise and fall in altitude without slope or stair. A nightmare of narrowing passages that confused and confounded. The susurrant wind that blew freakishly in sudden gusts along these nighted corridors brought the occasional distant diabolical chuckling…”
More information on the game will be released over the coming months including many behind the scenes blogs about the design process and the amazing art we are working on. To stay in touch with updates, make sure you join our email list here -> Badcat Newsfeed
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Cover art by Mario (Magolobo) Romero.